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shader_tricks.gd
# CastBit: Lesson 07 — Rim Lighting
shader_type canvas_item;

uniform vec4 rim_color;
uniform float rim_power = 3.0;

void fragment() {
  vec3 normal = normalize(NORMAL);
  float rim = pow(1.0 - dot(normal,
    VIEW), rim_power);
  ALBEDO += rim * rim_color.rgb;
}
MK
by @mkgdev
14:32$8
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Shader OptimizationGDScript PatternsAsset PipelinesNetworking & RollbackProcedural GenerationAnimation TreesPhysics TricksAudio BusesMobile PerformanceMultiplayer SyncTileMap TricksSave SystemsInput RemappingGodot 4 MigrationCI/CD for GamesLevel Streaming
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